🐾 XNALARA64
Kelly, XNALARA64 mascot, with an apple
64-BIT • COMMUNITY DRIVEN • REBORN

XNALARA64

Pose. Render. Animate. Create.

A modern 64-bit evolution of the classic XNALARA workflow, built for artists, modders and 3D enthusiasts.

Kelly is the Boss. The apple is non-negotiable.
WHAT IT DOES

Built around the XNALARA workflow

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Multi-model scene

Load several FBX/XPS characters in the same session with a modern 64-bit memory budget.

↯

Pose & Animation

Pose characters, create short animation sequences and manage frame-based workflows.

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Morph Generator

Drive custom morphs with sliders, preview changes live and export edited geometry.

✦

AI-assisted tools

Scanner, rig and material-oriented tools designed to speed up repetitive 3D tasks.

✎

Sculpt Lab

Brush, smooth, orbit, pan and zoom tools for lightweight mesh experimentation.

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FBX pipeline

Import FBX assets, test textures, optional items and scene scaling in the new 64-bit branch.

DOWNLOAD

Current branches

LEGACY

XNALARA Rebirth 32-bit

0.2.26c

Previous stable branch with AI Lab, AI Pose, Morph Generator and established tooling.

The current XNALARA64 public alpha is available from MediaFire. Legacy 32-bit download remains pending.

ROADMAP

Where XNALARA64 is going

Done64-bit alpha foundation
DoneMultiple FBX models in one scene
DoneModernized GUI baseline
In progressTexture/path compatibility improvements
In progressModel scale controls
FutureDynamic lights / RTX experiments
DOCUMENTATION

Simple by design

Getting started

Installation, first launch, loading a model and understanding the viewport.

Coming soon →

Import pipeline

FBX/XPS import notes, textures, optional items, scale and common troubleshooting.

Coming soon →

Developer notes

Alpha status, known issues, benchmark notes and changes between 32-bit and 64-bit.

Coming soon →
COMMUNITY

XNALARA64 Forum

Release discussions, models, bug reports, requests, tutorials and general chaos.